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System shock 2 better performance mods
System shock 2 better performance mods




system shock 2 better performance mods

Half Life 1 had talking scientists and guards in 1998. In Morrowind Blood Moon expansion Bethesda introduced voiced characters that actually spoke out the lines of their dialogue and those could change based on your actions. Half Life 1 came by and say "Hey, here's what you can do if you take story seriously".Īn interesting thing to compare it with is Morrowind. So, long story short prior to that point, people focused on things going splat in spectacular fashion. There are also things like design (it is inspired by Mist) and things like interesting mysterious anatagonist plus nods at something bigger (what is that train at the end, for example?). One other thing that stood out then was nearly persistent decals that didn't really go away with time. Freeman!" It was cut into multiple wav files and constructed on the fly. The AI wasn't bad, and it featured that curious thing, where soldiers would use text to speech of sorts to bark out orders and exchanges. Friendly scientists, security guards and so on. Talking friendly character you could interact with (and optionally murder) was quite new thing. Not level streaming, yet, but going in that direction. Half Life 1 they're connected seamlessly, so rather than set of stages it resembles an actual world. For example, in Quake 1 a level is self-contained, you reach the end, that's it. Level design featured huge multi-level locations and those could be revisited. However if we go from Quake to Half Life 1, the changes are massive.įirst, you're now part of the narrative, instead of cutscenes, and the plot is not something simple and trivial that is explained in readme. Unfortunatley, I'm missing some of the titles mentioned in FPS history, for example, I've not played GoldenEye. Click to expand.It was a big deal because it demonstrated that a game can be part of interactive narrative.






System shock 2 better performance mods